agile3
Practices & Events

Sprint

The fixed-length cycle, one month or less, in which a Scrum team turns ideas into a usable Increment.

2 min read · Beginner

In 30 seconds

  • A sprint is a fixed timebox of one month or less; two weeks is common.
  • It contains all other Scrum events, back to back.
  • Each sprint has one Sprint Goal and ends with a usable Increment.

What happens in a sprint

A sprint starts with Sprint Planning, runs a Daily Scrum every day, and ends with a Sprint Review and a Sprint Retrospective. The next sprint starts immediately after.

Rules that protect it

  • No changes that would endanger the Sprint Goal.
  • Quality doesn't drop to hit a date.
  • Scope can be clarified and renegotiated with the Product Owner as the team learns.

Choosing a length

Shorter sprints mean faster feedback and less risk; longer ones mean less meeting overhead. Two weeks is the most common balance. Keep the length steady so the team's velocity stays meaningful.

Cancelling a sprint

Only the Product Owner can cancel a sprint, and only when the Sprint Goal has become obsolete, for example after a major change in direction. It's rare.

Myth vs reality

Myth · A sprint is a mini-waterfall.
Reality · Design, build and test happen together throughout the sprint.
Myth · Nothing can change once the sprint starts.
Reality · The goal is fixed; the detailed plan adapts.
Myth · Hardening sprints are normal.
Reality · Each sprint should produce a done Increment; "hardening" hides unfinished work.

FAQ

Why is it called a sprint?

It's a short, focused push toward a goal; in Scrum it has nothing to do with working faster.

Can we change sprint length?

Occasionally, but frequent changes make planning and velocity unreliable.

Is there a gap between sprints?

No. A new sprint starts right after the previous one ends.