Practices & Events
The meetings, boards and rituals teams run on.
Andon
Practitioner
A signal anyone can use to stop the line and call for help as soon as a problem appears.
Daily Scrum
Beginner
A 15-minute daily check-in where Developers inspect progress toward the Sprint Goal and adjust the plan.
Definition of Done
Beginner
The shared quality bar every piece of work must meet before anyone can call it done.
Gemba Walk
Practitioner
Going to where the work actually happens to observe, ask and learn, instead of managing from reports.
Increment
Beginner
A finished, usable step toward the Product Goal that meets the Definition of Done.
Information Radiators
Practitioner
Big, visible displays of a team's key information that anyone passing by can read at a glance.
Kaizen
Practitioner
Japanese for "change for the better": small, continuous improvements made by everyone, every day.
Kanban Board
Beginner
A visual board of columns and cards that shows where every piece of work is right now.
Poka-Yoke
Practitioner
Designing processes and tools so mistakes are impossible, or caught immediately, instead of relying on care.
Release on Demand
Practitioner
Separating deploying code from releasing features, so the business can release whenever it's ready.
Sprint
Beginner
The fixed-length cycle, one month or less, in which a Scrum team turns ideas into a usable Increment.
Sprint Backlog
Beginner
The team's plan for the sprint: the Sprint Goal, the items chosen, and how they'll be delivered.
Sprint Goal
Beginner
The single objective for a sprint: why the work matters, agreed by the whole Scrum team.
Sprint Retrospective
Beginner
The team's regular look at how they work, ending in one or two concrete improvements.
Sprint Review
Beginner
The working session at the end of a sprint where the team and stakeholders inspect the Increment and adjust what's next.
Team Charters
Practitioner
A short document a team writes together: why it exists, what it owns, and how it will work.
Timeboxing
Practitioner
Giving an activity a fixed maximum time, then stopping when time is up, whether or not it's perfect.
Visual Management
Practitioner
Making the state of work visible so problems and progress are obvious at a glance.
WIP Limits
Practitioner
Caps on how many items can be in progress at once, so work finishes faster and bottlenecks show up.
Working Agreements
Practitioner
The team's own rules for how members work together, written down and agreed by everyone.