agile3
Metrics & Reporting

Lead Time

The total time from a request being made to it being delivered to the customer.

2 min read · Practitioner

In 30 seconds

  • Measured from request to delivery, including all waiting.
  • What customers experience as speed.
  • Shorter, more predictable lead times are the goal.

Try it

–Result
–Lead time if WIP halved

Little's Law: average lead time = average WIP ÷ average throughput. It holds for averages over a stable period, so use it for direction, not precise promises.

Lead time vs cycle time

Lead timeCycle time
StartsWhen requestedWhen work starts
EndsWhen deliveredWhen work finishes
Who caresCustomersThe team

Definitions vary between teams; agree yours and use it consistently. DORA's "lead time for changes" runs from commit to production.

Measuring and forecasting

Record start and end dates for each item and plot them on a scatter chart. Percentiles are useful: "85% of items finish within 9 days" is an honest forecast for a new request.

Reducing it

Myth vs reality

Myth · Lead time is how long developers take.
Reality · Most of it is usually waiting.
Myth · Averages are enough.
Reality · Percentiles describe predictability better.
Myth · Busy teams have short lead times.
Reality · Overloaded teams usually have long ones.

The AI angle

AI shortens coding time, but lead time often stays the same because work waits in review, testing or approval. Measure end-to-end lead time to see where AI actually helps.

Estimation and Velocity with AI →

FAQ

How is lead time linked to WIP?

Little's Law: lead time = WIP / throughput, on average.

What's a good lead time?

Whatever meets customer needs; aim for shorter and more stable.

Should we track it per item type?

Yes; bugs and features often differ.